Personal Work
Xolo: Animal Texturing in Mari
Texturing and look development of a Xoloitzcuintle, created during Gael Kerchenbaum's workshop on realistic animal texturing in Mari.
The goal was to build believable skin from the ground up, from broad colour variation down to fine wrinkles and pores, balancing hand-painted detail with procedural work. I textured the character in Mari, sculpted the detail in ZBrush, and did the look development and rendering in Maya and Arnold, with final comp in Nuke.
Thanks to Gael for a workshop that took my texturing a big step forward.
https://www.artstation.com/gaelkerchenbaum
My Linkedin
https://www.linkedin.com/in/raffaele-s/