Personal Work

Lizard Sculpt

Studio
Personal project
Role
Sculpting, Texturing & Lookdev
Software
ZBrush, Maya, Mari, Nuke

A personal character project, based on a character design by Conino.

I took the character through the full process: modelling and sculpting in ZBrush and Maya, texturing in Mari, look development and rendering in Arnold, and final comp in Nuke.

I also 3D printed the sculpt at 5 cm scale and painted it by hand with airbrush and brushes.

Lizard Sculpt – image 1 Lizard Sculpt – image 2 Lizard Sculpt – image 3 Lizard Sculpt – image 4 Lizard Sculpt – image 5 Lizard Sculpt – image 6