VFX

Dolittle

Studio
MPC
Client
Universal Pictures
Role
Senior Layout TD
Software
Maya

Dolittle | MPC

I worked as Senior Layout TD at MPC (Montreal) on Universal Pictures' Dolittle. The clips below are some of the shots I worked on.

My responsibilities on the film included:

Shot layout: assembling shots in Maya from tracked cameras, environments and characters, establishing scale, composition and staging for full-CG and plate-based shots.
Character staging: blocking the positions and scale of the CG animals against the live-action cast and sets, often with several creatures sharing the frame, giving animation a clear starting point for each shot.
Camera work: creating and refining CG cameras for full-CG shots, and extending matchmoved cameras to follow the action.
Set extensions: placing environment assets to extend the practical sets, and keeping layout consistent across each sequence.
Delivery: publishing cameras, layouts and scene data for the animation, FX, lighting and compositing teams.

Thanks to the whole team at MPC for a great project.